I modeled this gun as part of a rapid prototyping preproduction test. The model was designed for high ergonomic value and in the end, marketed towards pro paint ball warriors. I was given sketches of the gun as an illustrator file, and I had to determine where the contours were. The body would be constructed out of a rubberized material and the frame was to be aluminum.

Yes, the lighting and composition is a bit wild, but this isn't a Mac ad either. Do you know how ofter I hear "We want it to look just like a Mac Ad"? Maybe I'm just rebelling against the trend, artists need to vent too.

Modeling "Sub D's" & NURBS

Here is the camera view of the models. Everything was modeled in subdivided polygons inside 3ds Max, and the quick release on top of the feed was modeled as a NURBs object in Power Nurbs. When I need a high precision model, I will often do it in NURBS.

Notes About Lighting
This was done by multiple passes in Vray and Maxwell. I rendered out my z-depth in Vray, because I feel that its easier to control the depth of field in post production. And forget about trying to render in camera depth of field. I would probably have to add 24 hours on to each lighting pass! No thanks, I'll pass!

Superman Returns